AI Insights · Timothy · April 2022
Top 5 Puzzle Games in Romania Q1 2022: Performance Overview
Explore the performance of the top 5 puzzle games in Romania for Q1 2022, including trends in downloads, revenue, and active users, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 puzzle games on a unified platform in Romania showcased varying trends in downloads, revenue, and active users. Here's an overview based on data from Sensor Tower.
June’s Journey: Hidden Objects from wooga saw a mixed performance in terms of weekly revenue, peaking at approximately $4.9K in mid-January before fluctuating and ending the quarter around $3.7K. The game experienced a significant surge in weekly downloads, starting at 534 and reaching a high of 1.6K in early March. Weekly active users varied throughout the quarter, starting at 14.5K and peaking at 16.3K in early March.
Angry Birds 2 by Rovio Entertainment Oyj had a steady weekly revenue trend, with notable peaks at $2.7K in mid-March and $2.7K in late January. Weekly downloads showed a consistent pattern, beginning at 5.7K and maintaining around 3.9K to 4.8K throughout the quarter. The game’s weekly active users started at 31.7K, with a minor decline to around 26.8K by the end of March.
Manor Matters from Playrix had a consistent weekly revenue, fluctuating between $1.1K and $675. Weekly downloads started at 1.4K and saw a slight drop to 992 by the end of March. The game's weekly active users remained relatively stable, starting at 27K and ending the quarter at around 24K.
5 Differences Online by Smart Project GmbH experienced a decline in weekly revenue, starting at $1K and dropping to $363 by the end of March. Weekly downloads were lower, starting at 725 and ending at 412. The weekly active users saw a decrease from 3.9K to 2.7K over the quarter.
Finally, Bubble Witch 3 Saga from King showed a relatively stable weekly revenue trend, hovering around $800 to $546. Weekly downloads started at 1.3K and increased to 2.2K by mid-March, before slightly dropping to 1.9K. The game’s weekly active users grew steadily from 8K to around 10.5K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.